![]() The 'colored' keyword might not be needed for a grayscale template, but it works so I'm not touching it. Put this in my custom materials/ws1_north.mtr file: Placed a tga of this in the 'lights' folder. If you wish, you may apply a blur filter to reduce the detail and contrast. which is a copy of the original window with the frame blacked out and color removed, at a size of 128x256. I looked at how the existing textures were done and made my own. (This is a common use for custom images, to simulate the look of light from ornate windows We will start with as very basic projected light texture. Point lights are more like a cylinder, cube or projective prism (think of them as a stack of cheese slices where the projection texture is like a big cookie-cutter that uniformly slices through every slice). Projected lights will have a pyramidal shape. To help you understand how these textures work you should imagine the silly flashlight mods for Doom 3 that cause your flashlight to show a pattern (like Bart Simpson's face or a Heart) on the surface that you shine the light on. Light Textures can be used for basic light painting tricks like projecting window-pane light on a floor to advanced uses like simulating the look of a baked light-map. While The Dark Mod comes with a rich library of Light Shaders and Textures there are times when mappers may wish to customize the look of lighting further. 2.5 Step 4 Dark Radiant Light Definitions.2.3 Step 2 Screen-Shots and Texture Creation.To get Chrome-like effects try to use different enviroment-maps. See the examples above.Īnother possibility is the use of a different gradient. A little Blur (Radius 2) makes the Bumpmap a little bit smoother. Then select the Curves-Dialog and modify the text-profile. Create the text and blur it with a wider radius. ![]() The Key is the Image -> Colors -> Curves-Dialog. There is a much more flexible way to specify the surface of the Bumpmap. So you can select between a linear, spherical, logarithmic and a sinusoidial Bumpmap. Part II ¶Īt the Bumpmap-Options you can select different between four different Curves for Bumpmapping. Some other neat tricks can be found in the next part. Since the Lighting-Plugin doesn’t support antialiasing yet it is a good idea to render the image in the double size and scale it down for the final image. This is the result after a click on Apply. I prefer a lower value in the “Maximum height” Bumpmap option. Select the “Enviroment-map”- and “Bumpmap”-Toggles and select the images in the appropriate notebook-pages. Then open a new RGB-Image with exactly the same size and start the Lighting-Plugin. To get a smooth transition do a Gaussian Blur on it. Open a new grayscale image in the desired size, fill it black and paint the white text on it. The next step is to create a bumpmap for the text. Then select the “Golden”-Gradient in Dialogs -> Gradient Editor… and Filters -> Colors -> Gradient Map it to the image. Then I did a Image -> Colors -> Auto-Stretch Contrast and a Filters -> Blur -> Gaussian Blur ( IIR) with a radius of 5 to get the full range of gray. It is important for a good effect to get different grays in the top right corner. I created it with Filters -> Render -> Solid Noise (X/Y-Size: 2.8, Detail: 1, Tileable). The trick is to use a good enviroment-map. Additionally it can map an enviroment-map to the image. This Plugin does a very good Bump-Mapping. It can be found at Filters -> Light Effects -> Lighting Effects. It is not in the standard gimp-1.0 distribution, you have to install it yourself. Intention ¶ĭoesn’t the title look really valuable? To reproduce this effect you need the incredible “Lighting”-Plugin, created by Tom Bech and Federico Mena Quintero. Text and images Copyright (C) 2002 Simon Budig and may not be used without permission of the author.
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